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IsoEngine

  Windowed and fullscreen modes at any resolution
  Uses hardware acceleration if it is supported by video card
  Supported file formats include DDS, BMP, JPG, TGA, PNG (with alpha-channel), and IGF
  Draw points, lines, shapes, gradients, text, sprites, textures, and tints - all can be alphablended
  Pixel-level editing of textures in real-time
  Draw maps, map objects (trees, plants, etc.), and scaled minimaps
  Dynamic maps, tiles, and map objects
  Support for animated tiles, tile variations, and tiles with different heights
  Support for virtually an unlimited amount of tile textures
  Custom explosion animations, and Character and normal animations
  Custom animated day/night cycles
  Fade in and fade out
  Fog of war with automatic transitions
  Automatic real-time tile transitions! (enhanced)

IsoEngine Camera

  Camera class with easy-to-use minimap functions
  Horizontal world wrap option
  Automatically checks to see if camera position is valid
  Draw things relative to the camera position

IsoEngine Sound

  Supported file formats - WAV sounds
  Play up to 255 different sounds at the same time.
  Change the frequency, volume, and pan
  Save a copy of a sound file

IsoEngine Music

  Supported file formats - MID and RMI music files.
  Create playlists and loop through them
  Change the volume and tempo
  Get what percent of the music has been played

 IsoEngine MP3

  Supported file formats - MP3.
  Change the volume, scale speed, and balance
  Get the length of the music and the amount played
  Controls - Play, pause, stop, and resume

IsoEngine Globals

  Several math functions, including finding the angle between two points, converting radians to degrees and back, getting the distance between two points, and more
  Several collision functions, including finding collisions between two boxes, a point and a box, two circles, and box or point to a map object
  Convert mouse coordinates into tile coordinates
  Define a point or box with a single function
  Convert RGBA color values into a DirectX color.
  Easy-to-use color constants and opacity flags
  Isometric pathfinding - can find 1000 paths in a 20x20 map in about 2 seconds.

IsoEngine Helper

  The helper class contains API calls that are useful when making games
  Hide and show cursor
  Get and set the cursor position
  Hide and show taskbar
  Halt your application for a specific number of milliseconds
  Play sounds

IsoEngine SDK

  Map Editor
  Tile Blender - blends two tiles together to make your maps appear seamless
  Tile Variator - gets rid of the pattern look from your maps
  Tile Animator - animates a tile to make it appear that its moving (like water)
  Getting Started with Coding Wizard (enhanced) - supports VB5/6 and VB.Net
  Several samples and tutorials made with Visual Basic 6.0 that explain how to use IsoEngines features including 3D (Isometric) Snake, Pong, AI Pathfinding Sample, Light Engine, Sprite Sample, Sound/Music Sample, and IsoTest.
  Full documentation for all of IsoEngines methods, properties, and events, as well as tutorials (enhanced)
  Documentation on how to use the tools

Other

  Support through IsoEngines forums, and
  Free demo
  And MORE!







Copyright © 2005, First Productions, Inc.